![]() ![]() ![]() This time around Titans are more than just walking tanks they have AI that allows them a certain level of sentience. Titanfall 2 uses a similar tonal structure to many buddy action films, with the story possessing a certain amount of gravity, but the interactions between characters oft peppered with quips, one-liners, and gentle gags.Īside from the war story, Titanfall 2 is a tale of a man and his robot: Cooper and BT. The violence is contrasted by moments of humour. With vortex shields that catch bullets and hurl them back at enemies, and a mechanical punch that reduces men to red mist, the influence of Neill Blomkamp’s sci-fi is certainly felt. The combat reminds me of action sequences from the film District 9, an effect that’s certainly heightened when controlling the Titan. (No, you can’t personality profile me based on that.) Then there’s my favourite, the L-Star: a laser that causes enemies to shudder before erupting like blood-filled water balloons. The Mozambique, a pistol/shotgun hybrid, fires incendiary shells that burn with a visibly intense heat. They’re a collection of incredibly punchy, industrial death machines. The parkour may be the pilot’s star attraction, but weapons come a close second. It’s a work of platforming mastery.ĭuring your tour of the factory, a variety of mechanical and fleshy enemies assault you. As the machines flip components and crane them away, complex parkour routes are momentarily created. Each new component is a launch pad to double jump from, allowing you to reach higher catwalks and sniper vantage points. As the assembly line rolls deeper into the facility, the concrete bases are fitted with furniture and cupboard units, stairs and upper floors. Several missions into the game you’ll explore, sans Titan, a functioning production line where prefabricated housing complexes are built. What this means is that the level design can be more tightly attuned to what the narrative knows you’ll be doing. You can, and indeed will, switch it up when you can, but there are obviously Titan and pilot designated areas. The narrative either sees you with your Titan, in which case you generally want to be strapped in, or separated from it. Where multiplayer is open-ended and asks you to figure out which form is required at any given moment, single-player is more prescribed. Titanfall 2’s campaign explores that contrast in a new way. ![]()
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